#include <EB0/EB0.h>

namespace EB0
{
namespace Window
{
#pragma region Constructor / Destructor
	// Constructor
	FrameListener::FrameListener()
	{
		// Pass
	}

	// Destructor
	FrameListener::~FrameListener()
	{
		// Pass
	}
#pragma endregion

#pragma region Frame Start / Frame End
	// Ideally we wish to know the elapsed time with regard to a game tick,
	// the purpose being to extrapolate information for the sake of smoothing.
	// I think elapsed may need be a name... dt? delta?

	// On Frame Start
	void FrameListener::onFrameStart(RenderWindow* window, float dt)
	{
		// Pass
	}

	// On Frame End
	void FrameListener::onFrameEnd(RenderWindow* window, float dt)
	{
		// Pass
	}
#pragma endregion
} // namespace Window
}